House Rules

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Changes to 5th Edition Rules for the world of Etherias

Contents

Races

All potential races shown below

Rarity Races
Not at all Gnomes, Dragonborn, Hobbits, Half Orcs or Tieflings
Rare Half Elves, Giant Kin.
Uncommon Elves, Dwarves, Half-Beastmen
Common Human
Giantkin
Bjurholm (7'-8' Tall Viking northmen with Giant blood in their veins, Hated in Dunland)
Wood Elves
Sylvani Tribesmen (Druidic Celtic Tribal)
High Elves
Helani (Eternal Empire, Neutral and Roman like).
Humans
Dunish (Preferred human race Saxon like).
Mycernian (Saxon like).
Hendrican (Saxon like).
Wefternal (Saxon like).
Jerezian (Island based Spanish culture with Arabic architecture and clothing).
Far Islanders (Spanish culture with Arabic architecture and clothing - Pirates).
Andurians (Jerezian colony, less aggressive more trade orientated).
Viccardai (Amazon, Celtic like - Aggressive female rulers, men enslaved, Famous Oracles).
Acernai tribesmen (Celtic like, Tribal, forest dwelling Druidic).
Hill or Mountain Dwarves
Cliffholme (Caste orientated, Mountain Dwarves > Hill Dwarves, no intermarrige between types of dwarves, strict laws)
Bul Thurim (Caste orientated, Mountain Dwarves > Hill Dwarves, no intermarrige between types of dwarves, strict laws)
Kug Borim (Caste orientated, Mountain Dwarves > Hill Dwarves, no intermarrige between types of dwarves, strict laws)
Nimoldur (Free Dwarven realm, hated by all other Dwarven states, Not caste orientated, Intermarrige allowed, laws not as strict)
Half elves
Half Sylvani - As Wood elves above, but half human
Half Helani - As High elves above, but half human. Very rare as normally put to death as impure.
What races you cannot be
Gnomes
Dragonborn
Half Orcs
Tieflings.
Races from other D&D books not mentioned above.

Classes

Barbarians from
Sylvani tribesmen (Wood Elves far to the west of Dunland)
Acernai tribesmen (Celtic like Humans to the west of Dunland on the other side of the Shadowmire)
Bjurholm tribesmen (GiantKin, 7'-8' tall from the north east of Dunland, hated in Dunland)
Sylvani tribe Half Elf (But rare).
Bard
Any race/culture allowed.
Cleric
Any race allowed but rare for Sylvani (Wood Elf) and Acernai (Human) who are druidic nature / shaman worshippers.
Fighter
Any race/culture allowed.
Paladin
Any race/culture allowed.
Ranger
Any race/culture allowed.
Rogue
Any race/culture allowed.
Sorcerer
Only Wild Magic or Fey (No Draconic bloodlines).
Warlock
Only Archfey or Fiends allowed (No following the Great Old One).
Wizard
Any race/cultured allowed.
You cannot play
Monks
Classes from other D&D books not mentioned above.

Languages

See Languages

Height & Weight

All races except Dwarves here: -

Height & Weight Chart

Equipment notes

Common Packs

I use Variant Encumbrance on Pg 176 of the PHB

Alternate backgrounds

Additional Backgrounds